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Dota Reborn is out! Here’s things I like so far

Posted by Matt Demers on

I recently had the chance to play around with the Dota 2 Reborn beta after it launched earlier this week. Obviously, being a beta, there’s a bunch of stuff that needs to be improved — things like connectivity issues during custom games, spectating and Hero MMR are all kind of struggling.

However, I thought I’d write a bit about what I did like, which was quite a lot; as I said before, in my previous blog post, the main enjoyment I’m getting out of this is knowing that Valve are implementing and improving Reborn so quickly that it doesn’t feel like I have to just deal with the crap for the foreseeable future.

The Interface


The interface for Reborn is smooth as hell, and that’s something that really makes me grin. With some games you just feel good going through the menus, and this is one of those times.

There’s less of a loading time going from tab to tab. Things load quickly, and assets rarely “snap in” unless there’s some kind of model to load. For screens like the hero select or the armory, you have an easy-to-navigate set of buttons that click, snap and shift with awesome effects.

Things like the “ready to play” button moving from “accept” to a list of icons to show who’s ready just look awesome.

The Friend Feed


These kind of features tend to be a little cyclical: if no one uses them, they fall by the wayside. However, I’ve made a habit of checking and commenting on friends’ stuff from time to time, just to give a bit of light-hearted ribbing or just see if it works.

Knowing that my friends are playing and progressing gives me an idea of where I stack up against them, and that’s always a motivator to get better. I’ve been playing more Dota over the last two weeks than I have in months, and having incentives like streaming, the Compendium and friends to play/compete with are really helping me get more out of the game.

It also helps to see who’s queuing up for custom games, and I’ve already found myself grabbing lobbies with people I haven’t talked to in years because “hey, what’s one game?”

The Game Itself


Reborn made a bunch of changes to the map, both aesthetically and functionally, and from the few games I’ve played on it I really enjoy it. It’s not something so huge that I’m sitting there saying “Damn, never again am I going back to Source 1,” but at the same time things feel snappier: I played a Viper game where killing creeps seemed simpler. I played a Keeper of the Light game where I was a bit let scatterbrained than normal. I had more awareness. I was more clutch.

Completely subjective, obviously, but that’s the whole point of this article – for all I know, playing on Reborn with the mentality of trying something new out could’ve given me a huge placebo effect.

I mean, that’s at least better than hating it, right?


I really can’t wait for Reborn to get to the point where the things I love about Dota 2 1.0 (heh) are implemented: I play a lot of Compendium Challenge games, and not having those count for heroes and challenges kind of sucks.

Like I said, though, I’m amazed that there’s been a wealth of changes already from Valve to fix things that players are noticing: this isn’t something that’s released as a novelty in order to sit on the shelf and rot. This is the next life of Dota 2, and hopefully one that will last as long as possible.

In short, it’s pretty awesome from the get-go, but what’s really great is that this is only the foundation from where things get better.


Matt Demers writes about eSports. He lives in Toronto, and works as a Supervising Editor for theScore eSports. Follow him on Twitter or Twitch.tv, where he streams Dota.