Year: 2017

  • My next steps to dealing with the panic of choice in Dota

    My next steps to dealing with the panic of choice in Dota

    Panic is a common problem in multiplayer games — you’re faced with an innumerable amount of choices with limited information and only have a small window of time to maximize results with an. Multiplying that by dozens of opportunities a game, this can get pretty stressful, pretty quick. I’ve written about it before. Last night…

  • Weekly stream review: realigning with goals

    Weekly stream review: realigning with goals

    This week I had the idea of planning out and sticking to a content schedule; mostly, I wanted to start becoming more organized with my time, and also wanted to lessen the mental load. Projects can seem pretty big until you take the time to get what exact steps you need to do them out…

  • Tutorial: Using Twitch automation with IFTTT

    Tutorial: Using Twitch automation with IFTTT

    I’ve written about automation earlier with social media, but I got some great news today when IFTTT (“If This, Then That”) added Twitch integration to its list of supported apps. Like Zapier, the service I used for Discord automation, IFTTT follows a simple formula: Pick a trigger to activate your applet Once triggered, have your applet…

  • Mentality during the hill climb

    Mentality during the hill climb

    The last two weeks have been kind of a roller coaster from positive to negative. I’ve been grinding out games of both Dota and Street Fighter on stream, and with varying degrees of success. Last night I started off the stream in a bad place, as I was playing Dota and quickly fed two kills…

  • “Let’s GiantBomb it”: Problems with personality-based content

    “Let’s GiantBomb it”:  Problems with personality-based content

    Personality-based content seems almost too good to be true: the idea is that your users will love the people producing the content so much that what you make is largely irrelevant. By building a rabid fanbase, you’re allowed more freedom and less pressure, since people are coming for you. I feel like there’s a bit of a siren…

  • Tutorial: Automate Discord to post your new content

    Tutorial: Automate Discord to post your new content

    Discord has become a great hub for a lot of creators to center their communities. However, it adds one more place that people need to publish content when it comes out. While there are many bots that can take care of these things, I wanted something really simple without having to add all the other…

  • Creating value and shareable content on social media

    Creating value and shareable content on social media

    My go-to advice when it comes to growing your following and creating shareable content has always been “create value.” It’s simple, easy to convey, and in most cases you can ask yourself “what are people getting out of this when I publish it?” It fits into a pretty simple process: Find information people will find…

  • Pro wrestling gives me hope

    Pro wrestling gives me hope

    Over the last year or so I’ve found pro wrestling to be a hobby that is increasingly fun to dive into. While it’s still not the most socially-acceptable hobby, I feel like it’s making headway back into the mainstream as fans of its boom period from 1997-2001 grow older, and alternatives to the WWE become…

  • Dealing with moments of panic in gaming: the first wall

    Dealing with moments of panic in gaming: the first wall

    I think the thing that frustrates me most about learning video games are the panic moments where you know what you should have done, but lack the mental clarity to put them into practice. In a high-pressure situation, I sometimes can’t connect the dots to what I’m seeing and what I need to do to successfully…

  • Dodging the matchup: playing against characters I hate

    Dodging the matchup: playing against characters I hate

    I’ve come to realize I have a little bit of a phobia when it comes to facing certain characters. This usually comes from when they’ve beat me pretty hard in the past, and that kind of carries over to future matches where I think the same thing is going to happen. There’s some commonalities between…