Mental Health

Hey.

Posted by Matt Demers on

After a bit of a break from making things, I’ve come to realize that I should be thinking about it like I’m going to the gym: not finished when I reach a goal, but a process to make myself better.

Mental Health

Doing what’s “objectively correct” for you

Posted by Matt Demers on

So today I had a pretty good day of therapy, and it contextualized a couple things for me.

For the last little while I’ve been focusing on “doing nothing” to various success. The idea, though, was trusting a process that my brain was going to be able to fix some things emotionally in the meantime, letting me get back to the “big life stuff” of a career, direction and purpose eventually.

Ongoing History of RPGs

The Ongoing History of RPGs #2: Final Fantasy VI

Posted by Matt Demers on

The second episode of The Ongoing History of RPGs shifts forward to the Super Nintendo where Squaresoft dominated the genre with multiple games. I’ve never played Final Fantasy VI before, so I’m hoping to have a good time with it! I was interested in VI’s place in the Final Fantasy series, mostly because it feels like it represents a tonally darker look before we get into the pure anime of VII and beyond. As I’ve never played it before, this should be quite fun!

Personal

On self-worth and identity while creating

Posted by Matt Demers on

Today I want to talk to you about identity — well, that’s a pretty broad topic, so maybe just your identity when when you create.

For years, I basically thought that the only way to success was to both be fully invested in your craft, and also have the talent to make yourself stand out. This became an all-consuming thing, and I forgot to take into account something pretty basic: being human.

Ongoing History of RPGs

The Ongoing History of RPGs #1: Dragon Quest

Posted by Matt Demers on

This is the first episode of The Ongoing History of RPGs, and I figured I’d start it off with a series I really enjoy, but ironically haven’t played too much of. Dragon Quest, despite not being as big as Final Fantasy in the West, is one of the most important titles in the RPG genre; it gave players an accessible way to enjoy a story while innovating mechanics that are still being used today.