Category: Gaming Writing

  • Closing the book on Kazuma Kiryu

    Closing the book on Kazuma Kiryu

    Spoiler alert Warning: While I don’t go into any specific story spoilers in this post, there are some images from the game that might be considered spoilers. I’ve probably started this blog three or four times now, and for some reason, nothing really seems to stick. I mean, how do you sum up a series […]

  • Playing: Ring Fit Adventure

    Playing: Ring Fit Adventure

    I’m ashamed to admit that I’ve fallen prey to my share of fitness gimmicks and failed gym habits. I’m always a sucker for trying again, however, and something about Ring Fit Adventure for the Nintendo Switch caught my eye. The main thing that had me interested is was marketed as an RPG, which is probably […]

  • Working with walkthroughs, and skipping gaming experiences

    Working with walkthroughs, and skipping gaming experiences

    I’ve been making a concerted effort to cross games off my backlog lately before I buy any more. I’ve also been looking at that backlog and thinking “am I really going to go back to this game that I’m not enthused about to finish it?” and realizing that the answer is probably no.

  • Thoughts on Apex Legends

    Thoughts on Apex Legends

    Battle Royale games make me feel old.

  • Slay the Spire vs Artifact: What is my brain is doing differently?

    Slay the Spire vs Artifact: What is my brain is doing differently?

    I’ve been playing a lot of Slay the Spire lately. I’ve found that it’s really scratched the itch for card games in a way that I never really appreciated before, and I’ve been spending a long time tinkering with how to approach different decks and challenges. Ironically, I wish I could be doing this with […]

  • Dealing with Artifact: the first week

    Dealing with Artifact: the first week

    It feels like forever since I wrote about Artifact, the Valve-produced card game set in the world of Dota 2. Since then, the game was kind of this specter that hung over Dota fans, since they didn’t really know what to expect from it. We saw personalities and people we looked up to rumbling behind-the-scenes […]

  • A look at Monster Hunter: World’s progression and gameplay loop

    A look at Monster Hunter: World’s progression and gameplay loop

    RPGs are my favorite genre, and I wanted to write about them from a more zoomed-out perspective than just dealing with their stories. Also, I wanted an excuse to post the “Rich Rump” picture. I’ve become more cognizant of what people call “gameplay loops” lately. They’re pretty simple: you figure out what the main cycle […]

  • Xenoblade Chronicles 2 and waifus as marketing

    Xenoblade Chronicles 2 and waifus as marketing

    One of the first posts that I published when I launched this blog was my impressions of Xenoblade Chronicles X, a WiiU title from Monolith Soft. Despite really liking it at the time, I grew more frustrated with it the more I tried to play: the game’s internal systems just didn’t work for me, and […]

  • Finding inspiration in games: Adieu, Persona 5

    Finding inspiration in games: Adieu, Persona 5

    Warning: there’s some heavy spoilers of the mid-to-end game of Persona 5 here. If you don’t want to be spoiled, don’t read. I finished Persona 5 a couple days ago, and thoroughly enjoyed it. The games in the Persona series have a reputation of leaving something mental with you when you’re done, and I think […]

  • Voiding warranties and modding a Wii U

    This week, I decided to undertake a project and hack my Wii U. I didn’t really need to; there isn’t really any reason beyond a few tweaks and piracy. To the latter point, I’m at the stage of my life where I can afford paying for my games.