Nintendo has released their first-ever social media app; how does it stack up against all the others vying for your time?
Heading to a live event in the next little while as media? Here’s some tips to get the most out of your preparation.
Pitching is one of the most important parts of a freelancer’s toolbox. In this post, I look at how to pitch an esports or gaming publication, and the sections that make up a successful pitch.
Riot Games has bought Radiant Entertainment in the company’s first acquisition. This is what they gain from it.
Disclosure: I worked at theScore eSports from Jan 2015 to Nov 2015. I worked with Rod Breslau and Tyler Erzberger during my time there, and edited their work. Darin Kwilinski edited my work while I worked at Azubu from April to June 2014. All three now work at ESPN. ESPN, the largest sports media company […]
Friends, I think it’s time we had a serious talk. This might be a bit of a controversial topic, but I think we’re at the point where revisiting something might save us a bit of a headache in the long run. I think it’s time we start being obnoxious about watermarking. I know, I know; […]
As a writer, I’ve become painfully aware that we don’t get many “toys.” Artists have stores devoted to different tools of their trade, while we have… keyboards — maybe some fancy notebooks. Over the past couple years I’ve come to appreciate Markdown as something that makes my writing more efficient and better for the web. […]
This past week at The International I managed to get some time with the Valve/HTC virtual reality project, the Vive. I’ve never tried VR before, but tales of friends who have Oculus Rift developer kits and the general progress that the industry has made really got me interested. The Vive is a combination of a […]
Today I went to TCAF 2015. Usually, it’s a pretty big event during my calendar year; I really love comics, and seeing a lot of independent voices always felt really good. However, this year it didn’t do a lot for me. It felt weird. I felt a little more detached than I usually do. I […]