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The Esports RSS Bundle Project
A little while ago I had a discussion about how we consume content, and how aggregates like Reddit cause problems for discovery. The quick-and-dirty is this: if you’re relying on upvotes and algorithms to show you what is “best,” you stop searching out new things, and can potentially miss out when those methods fail. Because […]
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Prepping for an event: Twitter, gear and damage control
In the past I’ve written posts for gaming/esports/nerd professionals who might be travelling to places like conventions, tournaments or expos. I think preparation for these events is a large part of being successful at them, and sometimes you can get blindsided by things you don’t expect. So in an effort to make things better, here’s […]
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How to pitch an esports/gaming publication without embarrassing yourself
A major part of finding success and growth as a creator is being able to pitch your product to someone who’s willing to pay for it. This means not only having a good way to communicate what you do, but also knowing what information is the most relevant. I’ve worked in journalism for ten years, […]
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Writers, here’s why you should learn Markdown
As a writer, I’ve become painfully aware that we don’t get many “toys.” Artists have stores devoted to different tools of their trade, while we have… keyboards — maybe some fancy notebooks. Over the past couple years I’ve come to appreciate Markdown as something that makes my writing more efficient and better for the web. […]
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Tutorial: Free telestrator for Open Broadcaster Software
One system I’ve definitely wanted to use in analysis is the telestrator, or video marker. For those not familiar with the term, it’s what sportscasters will use to take a free-frame of an instant replay and draw own it. We’ve seen it used by Riot Games and other eSports companies as part of a smart […]