Freebie content plan: Turning your journey into a narrative

A couple years ago I had a project called BetterDota; basically, it was an idea I concocted to make my journey to get better at Dota 2 into a narrative more palatable to an audience. It was an answer to a pretty simple question: “as someone who isn’t good at Dota 2, how do I […]


“Let’s GiantBomb it”: Problems with personality-based content

Personality-based content seems almost too good to be true: the idea is that your users will love the people producing the content so much that what you make is largely irrelevant. By building a rabid fanbase, you’re allowed more freedom and less pressure, since people are coming for you. I feel like there’s a bit of a siren […]