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My Gaming in May
I’ve been finding that I’ve been oddly focused with my gaming time lately, and have knocked a few things off my backlog. This is pretty uncharacteristic for me, because I feel like I’m pretty resistant to just closing the door on things; I’ll usually pick up new RPGs impulsively, and with each one of them…
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Dealing with Artifact: the first week
It feels like forever since I wrote about Artifact, the Valve-produced card game set in the world of Dota 2. Since then, the game was kind of this specter that hung over Dota fans, since they didn’t really know what to expect from it. We saw personalities and people we looked up to rumbling behind-the-scenes…
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Valve’s Artifact, and what it needs to get right
Yesterday when I was watching The International’s broadcast, something perked my ears up. Valve announced that they were revealing a new game, right then and there.
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Square-off: Riot Games and Valve Software’s community management
Riot Games’ League of Legends and Valve Software’s Dota 2 are two of the foremost titles in the Multiplayer Online Battle Arena (MOBA) market, and are fundamentally different in audience and scope. League of Legends has successfully gained a larger audience by being easier to pick up with a more friendly aesthetic. It rewards a…
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Experiences with the Valve/HTC Vive VR
This past week at The International I managed to get some time with the Valve/HTC virtual reality project, the Vive. I’ve never tried VR before, but tales of friends who have Oculus Rift developer kits and the general progress that the industry has made really got me interested. The Vive is a combination of a…