Tag: Content
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Thoughts on Twitch Cheering post-Evo 2016
With Evo finished, I wanted to get down a few thoughts about the implementation of Twitch Cheering, and how some questions I had about its future use in competitive events.
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Tales from the BTS TI Hub
The last time I did a blog like this I was heading to Los Angeles to do social media for the Manila Major Qualifier Hub; I found it only fitting that I’d do a second post for The International Qualifier Hub, since it was pretty much the same event with a little refining.
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Tales from the BTS Manila Hub
Two weeks ago I got some pretty good news; I would be travelling to Los Angeles to do social media for an esports company called Beyond the Summit. BTS does an assortment of Dota and Smash Bros events, and would be hosting a four-day-long coverage hub for the upcoming Manila Major Qualifiers. Essentially, there were […]
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Tea on Twitch – Episode #1
For the last little while I’ve had an idea to do a tea-based streaming Twitch as part of their Creative hub. I pulled the trigger on it this past Thursday with the first episode of Tea on Twitch, which I think went really well. Hoping to do more of them in the future!
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Nerfing the Golden State Warriors
Apparently the 2015-16 Golden State Warriors have had a pretty good NBA regular season. To list some of their accolades: They had the best start to the regular season in both the NBA and North American professional sports, winning their first 24 games. The previous NBA record was 15, set in 1948-49 and tied in 1993-94. In […]
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The Esports RSS Bundle Project
A little while ago I had a discussion about how we consume content, and how aggregates like Reddit cause problems for discovery. The quick-and-dirty is this: if you’re relying on upvotes and algorithms to show you what is “best,” you stop searching out new things, and can potentially miss out when those methods fail. Because […]
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Square-off: Riot Games and Valve Software’s community management
Riot Games’ League of Legends and Valve Software’s Dota 2 are two of the foremost titles in the Multiplayer Online Battle Arena (MOBA) market, and are fundamentally different in audience and scope. League of Legends has successfully gained a larger audience by being easier to pick up with a more friendly aesthetic. It rewards a […]
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On Miitomo – Nintendo’s quirky social network
Over the last couple days I’ve started to get into Miitomo, which is Nintendo’s first attempt at a mobile app. In wanting to get into that market, Nintendo both have to admit that their handheld line of consoles isn’t getting them everything they want, and they also have to make something cool without driving people […]
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Prepping for an event: Twitter, gear and damage control
In the past I’ve written posts for gaming/esports/nerd professionals who might be travelling to places like conventions, tournaments or expos. I think preparation for these events is a large part of being successful at them, and sometimes you can get blindsided by things you don’t expect. So in an effort to make things better, here’s […]
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How to pitch an esports/gaming publication without embarrassing yourself
A major part of finding success and growth as a creator is being able to pitch your product to someone who’s willing to pay for it. This means not only having a good way to communicate what you do, but also knowing what information is the most relevant. I’ve worked in journalism for ten years, […]