Matt returns from his trip to Cyberpunk 2077’s Night City with some questions, thoughts, and bruises.
A well-loved series makes an extreme genre shift. Did a Yakuza RPG stick the landing?
2020 has been off to a slow start for me, mostly because I’m waiting on some (good) job news, and also from personal choice. After taking November and December off after leaving EG, I’m kind of feeling the rumbles inside of me to get working and get creative again. In 2019 I felt that I […]
I’ve been making a concerted effort to cross games off my backlog lately before I buy any more. I’ve also been looking at that backlog and thinking “am I really going to go back to this game that I’m not enthused about to finish it?” and realizing that the answer is probably no.
One of the first posts that I published when I launched this blog was my impressions of Xenoblade Chronicles X, a WiiU title from Monolith Soft. Despite really liking it at the time, I grew more frustrated with it the more I tried to play: the game’s internal systems just didn’t work for me, and […]
Warning: there’s some heavy spoilers of the mid-to-end game of Persona 5 here. If you don’t want to be spoiled, don’t read. I finished Persona 5 a couple days ago, and thoroughly enjoyed it. The games in the Persona series have a reputation of leaving something mental with you when you’re done, and I think […]
This is the first episode of The Ongoing History of RPGs, and I figured I’d start it off with a series I really enjoy, but ironically haven’t played too much of. Dragon Quest, despite not being as big as Final Fantasy in the West, is one of the most important titles in the RPG genre; it gave players […]
So the last little bit has been relatively quiet from me after I felt I needed to take a bit of a break. Coming back wasn’t exactly difficult: not picking up any new projects before I’d actually made some changes was.
I’ve been craving getting into a new project lately since my break. Mostly, I’ve wanted to come up with something that I would ideally enjoy doing even if no one were to watch it — ideally, I would be okay just doing it for the sake of it. I thought about reviving BetterDota, but after […]