My next steps to dealing with the panic of choice in Dota
Panic is a common problem in multiplayer games — you’re faced with an innumerable amount of choices with limited information and only have a small window of time to maximize results with an.
Multiplying that by dozens of opportunities a game, this can get pretty stressful, pretty quick. I’ve written about it before.
Last night I had a practice session with a friend of mine; he coached me while I was playing Dota 2. I was playing a non-ranked game (you can’t have a coach in ranked) and was partnered with a stack of four non-English speaking players. This was essentially perfect: I couldn’t really be raged at, and since MMR wasn’t at stake, I could try to break some new habits.
Under his guidance, I broke every average stat I had for the hero, and cruised to one of my more confident victories in Dota. Even though I was solo supporting, I felt like I truly had an impact on the game.
When the game was over, my coach asked me if I had learned anything, and I was hesitant to say I had. While I did try new things in this game that worked out and while I did use my resources more freely than usual to better effect, I don’t think I would have unless he was directly telling me.
That’s coaching, of course, but I wasn’t sure I had learned anything. Again, if he wasn’t there reminding me what to do, I likely would not had taken the initiative that I did.
When people coach or spectate me, a lot of the advice that I’m given is met with a “I can do that?” response. I know that sounds weird, but you have to look at it from my position: if I take a risk and it blows up in my face, the nature of Dota means I’m likely to cripple myself (or god forbid my team) and likely catch some flak for it.
So when someone says “abandon your carry, he seems fine by himself, and go rotate mid to harrass,” a part of me is thinking about how wrong that could go, or whether it would waste my time or negatively impact my teammate.
Once I get there, I’m not thinking about what my opponent is going to do. This all sounds kind of stupid, but it’s a symptom of having a little bit of a one-track mind: you need to stun Character X. You need to silence Character Y. And then all of sudden, you’re wondering how you possibly fell for Counter-play Z because you were too busy panicking or concentrating on not panicking that you didn’t see it coming.
Dota is a complicated game, and it seems to get worse every time I play it; there’s an immense pressure to just be better, and tacking on a lot of things to remember just seems to increase it.
Just before this coaching session I went back to the gym for the first time in about a month. I had hurt my back and gone to physiotherapy for it, and a large amount of why I hurt it was I wasn’t engaging my core properly to stabilize my body when I was lifting. I kind of took it slow and just experimented with how I could remember my core, my breathing, my form and actually lifting the weight.
Before, I was intimidated by this list of things because I wasn’t sure I could possibly remember them all, and the consequences of doing so seemed dangerous. I didn’t want to hurt myself again. When I was standing in the squat rack, though, and just thinking “okay, core,” it seemed to be a nice place to start. Then, when I knew what that felt like, I could tell it made sense and then added breathing back in. Then, other things.
That gym trip went great, and I suddenly feel like I have a new appreciate for how these lifts work and how much better they feel when all these smaller things add up. It was similar to that Dota game, where roaming, warding, farming (even as a support) and coordinating were still all possible, and led me to being richer and farther ahead than I had ever been in the role.
So I guess from here I just need to make a list of those things, remind myself that I’m capable of carrying them out, and gain some confidence in what I’m capable of. That confidence is probably what I’m lacking right now, and that keeps me from acting in the moment due to fear.
Stuff to work on. Will keep you guys in the loop. I’ll leave you with this great post I found about the “Bulletproof Argument for Trying Harder Things:” Tonci Zonjic has a great archive of similar issues called “Not/But” which is full of great ways to reframe your thinking.
Matt Demers writes about video games, culture and the Internet. You can find him on Twitter and watch him stream on Twitch. Subscribe to his e-mail newsletter to get a weekly digest of the new things he posts.